AI Insights · Timothy · April 2023
Top 5 High Fantasy Games on Android in Ukraine: Q1 2023 Performance
Explore the performance trends of the top 5 high fantasy games on Android in Ukraine during Q1 2023, including revenue, downloads, and active users.
The first quarter of 2023 showcased interesting trends for the top high fantasy games on Android in Ukraine. Here’s a detailed look at the performance of the leading titles, based on data from Sensor Tower.
Empires & Puzzles: Match-3 RPG from Small Giant Games saw significant fluctuations in its weekly revenue. Starting the quarter at around $58K, it reached a peak of approximately $197K in the week of March 6, before ending March at around $171K. Weekly downloads experienced a notable increase from 715 in early January to a peak of 29.7K in the first week of February, stabilizing around 8.8K by the end of March. Weekly active users also showed a positive trend, starting at 39.2K, peaking at 57.8K in mid-February, and closing the quarter at 55.8K.
Mobile Legends: Bang Bang by Moonton experienced a steady revenue stream, starting the quarter at $39.2K and peaking at approximately $57.9K in the week of March 20. Downloads remained relatively stable, averaging around 9K per week, with a slight dip to 6.7K in the last week of March. The game maintained a strong user base, with weekly active users rising from 70K at the start of January to a peak of 92.9K in mid-February, and closing at 86.3K.
Genshin Impact from COGNOSPHERE PTE. LTD. showed a varied revenue pattern, beginning the quarter at $39.5K, peaking at $73.1K in mid-January, and ending March at around $31.4K. Downloads fluctuated, starting at 10.1K, peaking at 14.7K in late January, and dropping to 7.2K by the end of March. Despite these fluctuations, the game maintained a strong active user base, starting at 140.5K, peaking at 150.6K in late January, and closing the quarter at 121K.
RAID: Shadow Legends by Plarium Global Ltd experienced varied weekly revenue, starting at $27K, peaking at $49.4K in mid-February, and ending March at around $34.4K. Downloads remained relatively stable, averaging around 3K per week. Weekly active users showed minor fluctuations, starting at 13.8K, peaking at 13.7K in early February, and ending the quarter at 12.5K.
Diablo Immortal from Blizzard Entertainment, Inc. had a steady revenue stream, starting at $26.6K, peaking at $48.4K in the last week of March. Downloads remained stable, averaging around 2K per week. Active users showed a slight decline from 18.1K in early January to 14.6K by the end of March.
For more detailed insights and analysis, visit Sensor Tower.